Robbing
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- Fight • Robbing • Tournaments • War • Hitlist
- You will win 85% of "Easy" robberies.
- You will win 50% of "Medium" robberies.
- You will win 15% of "Hard" robberies.
- Obtained: Items drop from Robbing
- Vault Bonus: 20% more cash and items from Robbing
- Revault Bonus: Cannot revault
- Obtained: Chance for these items drop is very rare, observed probability is ~1% (of clear grid bonuses) for Grand Master Thief with ~50% robbing success. Stolen diamonds are gained by clearing a full grid, with odds possibly increased by scoring 9-0 (Success on all 9).
- -> Stolen diamonds can be obtained without clearing a full grid, but this is even more rare.
- Vault Bonus: Improve odds of successful robberies by 10%
- Revault Bonus: Cannot revault
- Burglar - Vault the Tools of The Trade collection
- Master Thief - Vault the Stolen Diamonds collection
- Clean Sweep - Clear the Robbing board with 9 - 0
- Chimney Sweep - Clear the Robbing board 100 times with 9 - 0
- Strip the Strip - Clear the Robbing board 50 times with 9 - 0 in Las Vegas
- Rome is Burning - Clear the Robbing board 100 times with 9 - 0 in Italy
- Loot - List of the possible items gained from regular robbing & clearing the 3x3 grid.
- ↑ The experience reward for clearing a grid varies from player to player, where players with higher levels are inclined to get higher experience rewards. The formula could be stated as x + nx, where "x" is a number between 1 and 10, and "n" is the number of succesful robberies in a grid. Maximum experience per succesful robbery seems to be gained from level 500 and above. Update 25.5: This was reduced a lot today and the average bonus changed from 70 to 25xp! Update 5.8.2010: The experience reward for clearing the full board is calculated as the sum of experience gained on all robberies on the board (won and lost) divided by 5 and rounded down.
- ↑ This is the basic amount of money you receive for successfully robbing this property. It does not consider the bonus from vaulting the Tools of Trade Collection. Example: Successfully robbing a level 10 Flophouse will always pay $1,200.
- ↑ "Keep in mind that the items in the Stolen Diamond Collection can only drop on full grid clears. And, doing better on the grid will give you a better chance at a diamond drop. This is still a SUPER RARE set, so be patient as you work to get all the items!" [1]
Contents[show] |
Property ValuesEdit
New York and ManhattanEdit
Property | Maximum Mafia Members | Stamina Required | Reward per Property Level [2] | Experience win/fail | Robbed |
---|---|---|---|---|---|
Louie's Deli | |||||
Flophouse | 2 | 2 | 120 | 2/1 | |
Pawnshop | 5 | 3 | 840 | 5/1 | |
Tenement | 25 | 4 | 12,000 | [7-8]/4 | |
Warehouse | 10 | 5 | 6,000 | 10/5 | |
Restaurant | 35 | 7 | 1,200 | [13-14]/[6-7] | |
Dockyard | 50 | 9 | 20,000 | 20/10 | |
Office Park | 100 | 12 | 90,000 | [31-32]/15 | |
Uptown Hotel | 250 | 15 | 240,000 | 40/21 | |
Mega Casino | 500 | 20 | 720,000 | 55/27 | |
Chop Shop | 75 | 10 | 1-7 Car Parts | 25/[12-13] | |
Weapons Depot | 90 | 11 | 1-3 Weapon Parts | 25/12 | |
Armory | 100 | 15 | 1 Armor Part | [35-36]/[17-18] | |
Private Zoo | 150 | 15 | 1 Animal Feed | [35-40]/[17-18] |
CubaEdit
Property | Maximum Mafia Members | Stamina Required | Maximum Reward | Experience win/fail | Robbed |
---|---|---|---|---|---|
Bodega | 5 | 3 | 27 | [4-5]/[2-3] | |
Tobacco Plantation | 10 | 7 | 916 | 13/6 | |
Sugar Plantation | 25 | 9 | 3,592 | 18/8 | |
Factory | 50 | 11 | 1,796 | 23/12 | |
Coca Field | 100 | 16 | 26,940 | 39/20 | |
Bribery Ring | 500 | 19 | 2 Politico Corrupto | 46/23 |
MoscowEdit
Property | Maximum Mafia Members | Stamina Required | Maximum Reward | Experience win/fail | Robbed |
---|---|---|---|---|---|
Unlicensed Taxi Stand | 5 | 5 | 6,000 | 8/4 | |
Cigarette Warehouse | 50 | 12 | 201,600 | [20-21]/10 | |
Black-Market Car Lot | 100 | 18 | 403,200 | 39/[19-20] | |
Munitions Camp | 250 | 22 | 1,612,800 | [48-49]/24 | |
Trafficking Operation | 500 | 30 | 6,048,000 | [68-69]/36 |
BangkokEdit
Property | Maximum Mafia Members | Stamina Required | Maximum Reward | Experience win/fail | Robbed |
---|---|---|---|---|---|
Fighting Fish Arena | 3 | 4 | 305 | [5-6]/3 | |
Cockfighting Pen | 25 | 6 | 1,356 | 10/5 | |
Tourist Guide Scam | 50 | 10 | 4,544 | 20/10 | |
Gambling Den | 100 | 15 | 13,524 | [33-34]/15 | |
Drug Smuggling Ring | 250 | 20 | 1 Drug Shipment | [47-48]/23 | |
Piracy Operation | 250 | 20 | 2 Pirates | 47/21 | |
Ammo Trading Camp | 500 | 25 | 4 Black Market Ammos | 62/31 | |
Yaa Baa Parlor | 500 | 25 | 4 Hyper Alert Sentries | 63/32 |
Las VegasEdit
Property | Maximum Mafia Members | Stamina Required | Maximum Reward | Experience win/fail | Robbed |
---|---|---|---|---|---|
Slots | 8 | 5 | 525 | 7/[3-4] | |
Table Games | 40 | 8 | 1,575 | 11/5 | |
Restaurant | 80 | 13 | 1,500 | 21/10 | |
Poker Room | 100 | 16 | 4,250 | 29/15 | |
Hotel | 250 | 21 | 12,900 | 42/21 | |
350 | 25 | 3,050 | 50/25 |
ItalyEdit
Property | Maximum Mafia Members | Stamina Required | Maximum Reward | Experience win/fail | Robbed |
---|---|---|---|---|---|
Villa | 5 | 4 | 625 | 6/3 | |
Winery | 10 | 8 | 1,500 | 14/7 | |
Fishery | 50 | 10 | 3,000 | 18/9 | |
Auto Boutique | 100 | 15 | 6,000 | 32/16 | |
Football Stadium | 250 | 18 | 12,000 | 40/20 | |
Nightclub | 350 | 20 | 7,500 | 50/25 |
Full BoardEdit
An example of a full board clear.Robbing Mastery LevelsEdit
How The Result is Determined for RobbingEdit
Basically, when you attempt to rob another player, the result is determined based on the following: [(Your Attack Skill) + (25% of your Mafia Attack Strength) + (A Random Roll based on 75% of your Mafia Attack Strength)] * (Robbing Attack Boosts, if applicable) vs. (Defender's Defense Skill) + (25% of their Mafia Defense Strength) + (A Random Roll based on 75% of their Mafia Defense Strength) + (Robbing Defense Boosts, if applicable) Unlike Robbing Defense Boosts, which merely add to the defender's overall number, Robbing Attack Boosts such as Fast Cash (which gives you a +100% chance of robbing your next property successfully) and Easy Money (which gives you a +50% chance of robbing your next property successfully) apply a multiplier to the robber's overall number. As an example, let's say you are trying to rob someone's Flophouse (each player brings one extra friend along for the robbery). Your Attack skill is 800, and your two best offensive weapons, armor, vehicles, and animals add up to a total attack strength of 600; and you don't have any Robbing Attack Boosts. Your opponent has a Defense skill of 400; their two best defensive weapons, armor, vehicles, and animals combine for a total defense strength of 600; and they don't have any Robbing Defense Boosts. You initiate the robbery and the following numbers are used: Your result will be: 800 (Your Attack Skill) + 150 (25% of Mafia Attack Strength) + a random number between 1 and 450 (75% of Mafia Attack Strength) = A number between 951 and 1400 The defender's result will be: 400 (Their Defense Skill) + 150 (25% of Mafia Defense Strength) + a random number between 1 and 450 (75% of Mafia Defense Strength) = A number between 551 and 1000 The robbery will be successful if your number (which is somewhere between 951 and 1400) is greater than their number (which is somewhere between 551 and 1000). (Ties go to the defender, just as they go to the defender in fights.) What this means is that your Attack and Defense skills are still very important in robbing, and every point invested in them will give you a real advantage during robberies. Furthermore, the Robbing Attack Boosts make a big difference, since Fast Cash multiplies the robber's overall number by 2.0 (i.e., a +100% chance of winning) and Easy Money multiplies the robber's overall number by 1.5 (i.e., a +50% chance of winning). Yes, there is still an element of randomness in robbing, but probably not as much as some of you may think.Difficulty LevelsEdit
You will see properties labeled as "Easy", "Medium", and "Hard". This simply refers to the similarity between your offensive firepower and your opponent's defensive strength before the random number has been added. As a result, you can win or lose all types of robberies.CollectionsEdit
The Tools of the Trade Collection should be fairly easy to get. Its collectables randomly drop from successful robberies. The Stolen Diamond Collection is significantly more rare. Its collectables randomly drop from successfully clearing the grid. It is possible to achieve the diamond set without clearing the grid, however the chances are extremly slim without doing so (odds are likely to be less than one in a thousand).[3]Tools of the Trade CollectionEdit
Lock Picks | Diamond Drill | Flashlight | Walkie Talkie | Safecracker's Stethoscope | Black Ski Masks | Grappling Hooks |
Stolen Diamond CollectionEdit
Hope Diamond | Koh-I-Noor Diamond | Great Star of Africa Diamond | The Orloff Diamond | The Sancy Diamond | The Idol's Eye Diamond | The Regent Diamond |
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